Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Thursday, December 8, 2011

Gaming | Stronghold 3 - Trailer

Don't know how I missed this! It's been out since October!



Undoubtedly, because I've been obsessed with Skyrim (which I'll write about .. soonish).

The Stronghold series has always been fun for me, particularly since in gaming, I thrive on economic strategies and building up the overpaid military. Campaign play in Stronghold is not comparable to say, the Total War series, it's notably simpler. However, the builder mode is amazing - and I've used it often in trying to imagine the little villages, hamlets and cities in Zherlios. Apparently, this has been beefed up quite a bit in Stronghold 3.

The graphics look good - nice job, Firefly Studios!


Which means I'm likely to pick this up at some point - and since it's a PC game, I'll be able to get you some nifty screenshots (like the ones below from the official site)! Yay!

Mmm, I love tearing me down some walls! Rawrrr!!


More information is available here, at medievalists.net, and the official site.

Anyone played with this yet?  

Friday, November 11, 2011

Gaming | The Elder Scrolls: Skyrim, Early Reviews.

Today is the big day, boys and girls. Maybe some of you lucky buggers already have your copy - me, it's going to have to wait until tomorrow, alas.

I was hoping to find some early reviews, beyond the ones I linked yesterday, but ... unsurprisingly, Aidan at A Dribble of Ink beat me to it.

But the reviews look good - as well they should be.

Game of the Year, says me - in theory. I'll get a dozen or so hours into the game and come back with a report, for those who are waiting before making the investment in money, time and social life. ;-)

Have a great weekend!

Thursday, November 10, 2011

Lord of Souls: An Elder Scrolls Novel by Greg Keyes

Mmm, Skyrim week!

Lord of Souls: An Elder Scrolls Novel

Perfectly, or not, I received the "advance uncorrected proof" copy as part of LibraryThing's Early Reviewer program, back in July - then, unfortunately, it sat in storage for much longer than the two weeks I had planned. I actually finished reading it a few weeks ago, but I wanted to write about it this week, with the release of Skyrim.

Here's the blurb from Amazon:
Forty years after the Oblivion crisis, the empire of Tamriel is threatened by a mysterious floating city, Umbriel, whose shadow spawns a terrifying undead army.
Reeling from a devastating discovery, Prince Attrebus continues on his seemingly doomed quest to obtain a magic sword that holds the key to destroying the deadly invaders. Meanwhile, in the Imperial City, the spy Colin finds evidence of betrayal at the heart of the empire—if his own heart doesn’t betray him first. And Annaïg, trapped in Umbriel itself, has become a slave to its dark lord and his insatiable hunger for souls.
How can these three unlikely heroes save Tamriel when they cannot even save themselves? 
Based on the award-winning Elder Scrolls® series, Lord of Souls is the second of two exhilarating novels that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year by numerous outlets, including Spike TV, the Golden Joystick Awards, and the Associated Press.

Having played a good bit of Elder Scrolls: Oblivion, I was somewhat familiar with some of the world-building terminology... however, the first fifty pages went a bit slowly for me. I am unfamiliar with the first book in this series, and I can't help but think that it might be better to read that before reading this.

However, ultimately, the story stood well enough on its own, and as the novel progressed, certain gaps and questions fell into place.

This is a niche novel, not unlike those by Weis/Hickman - you need to be able to immerse yourself into a secondary world with a deeply established set of rules and protocols, some of which stray from traditional fantasy, others which mirror and echo what you might expect in the genre. In other words, fans of the Elder Scrolls games are more likely to enjoy this.

Greg Keyes does a fine job at characterization - none of the characters are perfect, and while the story itself is somewhat short at just over 300 pages, there's plenty of time to explore motivations, back story, and varying degrees of character growth.

Without giving too much away, the ending was not what I expected for a novelization of a video game. While there was certainly an element of resolution and "happily ever after", which may be too saccharine for some tastes, there were also as many, if not more, tragic resolutions which stayed true to not only the characters, but also the storyline.

The beginning of the tale seemed a little awkward with the prose - but I attribute that to the nature of an ARC - otherwise, Keyes is a solid wordsmith, with moments of levity, humor and vivid description enough to keep the whole work entertaining. What Keyes did not do, to his credit, was spend too much time on meaningless narrative. Perhaps a few spots where a character's introspection was mildly overwrought - but again, it fit the particular chapters where they were found.

Who should read this? Those who have read the first novel, of course. Those who have played Elder Scrolls: Oblivion and those gamers who want a little backstory before playing Skyrim.

Near as I can possibly tell, Lord of Souls has actually nothing to do with Skyrim, as it follows events following the storyline at the end of Oblivion, and takes place in Cyrodiil.


As you can see by the nifty map I snagged from the unofficial Elder Scrolls wiki, Skyrim is a region to the north.

Give it a read while you're burning up the time until you get your hands on Skyrim! I'm sure you'll enjoy it.

Gaming | The Elders Scrolls V: Skyrim (Part 3) Dragons!

First, this video with Todd Howard of Bethesda Studios.



Then, this IGN overview video, which shows some material I've not seen elsewhere.



The superlinkhappygoodness for today comes from the Bethesda Blog. Follow this link to find 9 different previews and commentary from a 3 hour tour of Skyrim, as well as a host of new screenshots.

To complete today's Dragon theme, enjoy these Skyrim screenshots.



One more day!

Wednesday, November 9, 2011

Gaming | The Elder Scrolls V: Skyrim, (Part 2) Demo Videos

I did a little snooping and found the extended version of the E3 demo video, as presented by Bethesda Software on their Youtube channel.







Truly looks amazing - and Todd Howard's commentary is somewhat more in-depth than it was in the E3 sneak preview.

What do you think?

Tuesday, November 8, 2011

Gaming | The Elder Scrolls V: Skyrim (Part 1)

Friday is the big day, the day that Skyrim goes on sale. Elder Scrolls IV: Oblivion, the predecessor, is easily one of my favorite console RPG's of all time - in my mind, the only thing that could be better than Oblivion Game of the Year edition, is a whole new game.

From the official site:

The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered.
Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel.
The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.
Here's an exclusive video from G4TV, from the E3 convention over the summer.



This looks amazing! I've already reserved my copy.

Too many thoughts and too much excitement for just one post... but

... Improved graphics engine looks great;
... Improved character customization
- special moves
- Duel wielding (!)
- custom skill tree
... 16 miles of terrain, 150 dungeons
... He said, "You can climb to the top of that mountain." I remember being stuck on the side of countless hills in Oblivion.

I'm going to go find some more information and screenshots and videos; In the meantime, what do you think? Any readers of this blog looking forward to Skyrim's release?