Showing posts with label sunday musings. Show all posts
Showing posts with label sunday musings. Show all posts

Sunday, May 2, 2010

FTA: Pirates

Fantasy Trope Analysis: Pirates



Drunken Pirate pic from Halloween 2005.

Today, boys and girls (gentle readers!), we're going to talk about pirates.

Pirates, in my observation, are a fairly common occurrence in the fantasy stories I've read (and space pirates, in sci-fi, too). Are they a legitimate trope?

Should pirates exist in any fantasy story involving ocean voyaging and distant ports-of-call, that has the naval technology, i.e., boats that could support an aggressive sea warrior crew while also having enough cargo room to carry booty long enough to be sold (can't raid with canoes or rafts, eh)?

Are they overused? Should there be more pirate perspectives, more stories? Is it better to include them as part of the world events, but not build a story around them?

I assume that they are a common element in stories, one way or the other, because they are actually a historically based profession. So, let me share some of what I learned with you. (I'll provide a list of links that I plagiarized and used and such at the bottom, no worries.)

The earliest documented instances of piracy occurred in/around the Aegean and the Mediterranean Seas, as early as the 13th Century BC, during the Bronze Age.

These first pirates were categorized by the Egyptians as Sea Peoples, and they were made up of migratory tribes who formed (relatively undocumented) groups that sought to harass and deter the growing Egyptian empire.

In Classical Times, Illyrians and Tyrrhenians were known as pirates, as well as the Thracians, very resistant to Greek influence. The Phoenicians sometimes resorted to piracy, specializing in such to obtain slaves. Plutarch is said to have given the first definition of piracy as -'an illegal attack on a ship or coastal town, that was not of a warring nature, but for plunder of monetary gain alone'.

The Illyrian raids were detrimental to the Roman Republic, until they were defeated in 168 BC. By the 1st century BC, several pirate states along the Anatolian coast continued to plague the Romans. Julius Caesar was kidnapped by Cilician pirates in 75 BC, and held prisoner. They opted to ransom him for 20 talents of gold - and he insisted he was worth 50; the pirates conceded. Afterwards, Caesar raised a fleet, found the pirates, and put them to death.

As the Roman Empire expanded north into Europe, Frankish and Saxon pirates raided the coasts of Armorica and Belgic Gaul. The word we know today as 'pirate' or 'pyrate' comes from the Roman historian Polybius around the mid 100 BC era, who used the word 'periato' to describe sea marauders.


Right?


From there, we get into Vikings, which is a whole new discussion. Vikings attacked as far as the Baltic Sea, Persia, the coast of North Africa and even Italy.

Muslim pirates were common in the Mediterranean Sea towards the end of the 9th century.

Piracy seemed to rise in the orient at the time China was enduring great political change in their central power beginning at the end of the 13th century. During the Ming Dynasty(1368-1668) Chinese pirates ruled the China Sea. Pirates using huge ships that could carry over 300 men pillaged the China coastal cities for several centuries.

The Dutch East India Company tried to recruit Chinese pirates as privateers to help them control the Asian market trade. The European traders created a base in Jakarta and enlisted the Chinese pirates to help them expand their interests. Eventually the Chinese pirates, who were always out for their own self interests, formed their own trade companies and made double the money on their looted goods.

The 15th century and forward contains the gist of what is considered the pirate trope, by modern day standards. The time between 1519 and 1780 was known as the Golden Age of Piracy.


Pic of CBS cast of "Pirate Master", from this link.



A few descriptions:

Pirate: A pirate is really a robber who steals from other ships out at sea.

Privateer: A privateer was a captain of a ship that attacked and captured other ships and stole valuable items from them. A privateer was not considered to be a true pirate because they were given special licenses called a Letter of Marque from a nations government. Of course they were hunted down and punished as pirates by the countries who they stole from. Many of these captains who were sent out to capture pirates soon became pirates themselves. They saw how much money a pirate made and could not resist the chance of getting rich.

Corsair: A corsair is a French seaman or privateer who sailed mostly in the South Mediterranean Sea.

Sea robbers:These pirates roamed the open seas and were not loyal to any particular government, but only wanted to capture riches for themselves.

Ruthless robbers:Most pirates who earned this nickname were very cruel and did not care if they killed their victims. They just wanted to be rich and tried to get rich by stealing as much as they could and left no witnesses.

Buccaneers: These pirates were made up of a group of men from Holland, England, France, and another group of pirates called the Barbary corsairs who were chased out of the Barbary Coast when merchant captains from France and England got tired of being captured and robbed by the French Corsairs. They went to the island of Hispaniola and lived with the Indians there. The Indians used special knives called "boucans" The pirates began to sail the Caribbean Sea and used the boucan knife as a weapon. It became the favorite weapon of these pirates of the Caribbean and they were eventually given the name of buccaneer. The Caribbean Sea became known as the Spanish Main.
Despite the mythology, pirates did not actually “bury their treasure” or make others “walk the plank” and they actually stayed within a very regimented code of conduct. They were paid a daily wage, and that wage was dependent upon their participation in raids and conflicts.

A few Pirates of note:
Sir Henry Morgan - sacked the city of Panama in 1671.
Barbary Corsairs - Privateers authorized by the Ottoman Empire
Sir Francis Drake - Privateer authorized by Queen Elizabeth I

Blackbeard - Edward Teach - Caribbean Pirate - he was caught in NC, so I have to share:


In November 1718, Governor Alexander Spotswood of Virginia, knowing that Blackbeard and his men had continued taking ships long after the period of amnesty had expired, sent a Royal Navy contingent to North Carolina, where Blackbeard was killed in a bloody battle at Ocracoke Inlet on November 22, 1718.


During the action, Blackbeard received a reported five musketball wounds and more than 20 sword lacerations before dying. Blackbeard had captured over 50 ships during his piratical career, and his death virtually represented the end of an era in the history of piracy in the New World.


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In conclusion, pirates have a rich and sordid history in modern culture.

Have you seen them well portrayed in print or media? Poorly portrayed? And the questions I asked at the beginning, what do you think: Should they be a part of any story involving oceans - should they be a main perspective, or perhaps simply an aspect of the world building?



Hot XXX Pirates. Why not?



Links used in research or because they're interesting:
Wikipedia Article
Strongblade.com
Helium.com
Thinkquest.org
NC Maritime.org
Associated Content
Snopes
Neatorama Pirate Lore
Pirate Flags

Talk Like A Pirate!
Yarr.org
WikiHow - Talk Like A Pirate

Sunday, April 11, 2010

Sunday Muse-ings. Accents.



I usually read books that are written by authors who are more talented than I am, particularly where descriptive prose is concerned. It helps me find my inner voice, by challenging me.

I lost a little ground this week in writing progress because I had to go back and revise stuff that I had written while reading for my first review. Grrrrr. No worries, though, I'm doing the Malazan challenge and Erikson doesn't affect me that way. I find him very hard to read, and that, believe it or not, makes my writing better.

I'm originally from the Isaac Asimov school of prose, which is essentially plainspeak. It has a level of accessibility that still addresses complex people, places and things. That noted, I still wanna be GRRM when I grow up. Seriously. ;-)

I received my first 'critical review' return on the first chunk of my novel, and I am pleased to announce that it didn't get burned! Yay!

Which brings me to what I'm musing about this week.

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Accents. If a character has a regional dialect, this brings up a couple of concerns.

One is - will it sound like an accent to others with the same accent? If two people from Boston are talking to each other, do they even realize - or hear - their Mass. accent?

You're thinking, "Probably not."

So, the question REALLY is: Should a reader hear their accent if the speakers don't recognize them? (And yes, this will leave me with a crapload of revising if I change how I'm doing things.)

Second question!
Let's say Billy Joe Bob has a thick southern accent. Yeehaw, ya'll! Giddy up! (Etc.) Does the voice in his head, his internal monologue, have that accent, too? Or as JoeBob might say, "Dunno what de're goin' on 'bout, ah tawk jes fine."

I'm of the opinion that internal monologues are never accented. Because that voice in our head is perfect.

I'm of the opinion that accents consist of two distinct attributes. One is the formation of lips, tongue and teeth to produce the words inside the head. The other is the vernacular, certain words used to describe certain things, which may sound unusual to someone from another region.

"Pop", "Soda", "Coke", "Cola", "Cool refreshing beverage." - Same thing, just depends where you're from.

Bonus question: Once you've been through a few chapters with a heavy accent, is it okay for the accent to disappear a little bit (and spare you trudging through it), since you've sorta gotten used to the characters and their oddities - and then if/when they meet someone from another region/culture, to reintroduce that accent, because it will be an unfamiliar usage of the language to the new perspective?

Or is it better to keep up the accent throughout?

I've studied a few languages (I'm barely fluent in English, sorry can't impress you here), and I'm a huge fan of regional dialect as a way to distinguish cultural gaps. But if you're not well traveled or experienced in foreign languages, accented dialogue could be a bit annoying.

I'm interested in whatever you have to say about it.

Otherwise, have a great week.

Sunday, April 4, 2010

Sunday Muse-ings. Religion.



(Spiffy graphic, huh? I found this on another author's blog, can't remember which now.)

Since it's Easter Sunday, and I have the place to myself for a few hours, I thought I'd put up today's blog before I got some work done. I am an ace procrastinator. Truly, my discipline is crap, lately. That's the other reason for tracking progress; if you see how little I am doing, it will motivate me to do more.

Plenty of fantasy fiction does fine without delving too much into religion. Others make religion an integral part of the story, and a few make religion the entire subtext of the novel.

I am a big fan of religion, although I'm not particularly religious. I believe that it creates fantastic situations for conflicting ideologies, it offers entertaining explanations for life and death, and rituals are always fun to read about.


Image of attended ritual held at Stonehenge. Found on pollsb.com, unattributed.

It's something that I want to delve into, moreso in future stories with more advanced cultures, for those reasons. But, it's also something that I have to be careful with. I have a good understanding of theology under my belt, from my childhood interest. I walk away from organized religion with a belief in humanity, in accepting consequences for our actions, and making decisions based on intelligence, not faith.

It's a topic that I can, and have, go on about for some length. But, I don't find that particularly interesting in a novel, so I have to keep religion very basic, at arm's length, les my own beliefs creep into the POV's.

In epic fiction, I believe that religion is an inherent aspect of the worldbuilding, and that - just like Humans - no being of an intelligent race is NOT going to have an answer in regards to birth, death, creation, balance of the universe, etc.

Historically, religious organizations have always influenced cultures, one way or the other. Most of the striking events from Europe to the Middle East were originally based upon spiritual motivations (and not-so-ironically, to this day, the headlines regarding change and conflict are heavily based upon the same).

I think it's necessary. Perhaps it's something that should be given as much 'air time' as land and building descriptions. Perhaps religion should be at the core of at least one conflict in every story, in order to reflect current sociology.

Fantasy fiction and cultural religions: Does this stuff interest you, does it make the world more real, or does that make it TOO real, and you'd rather do without?

Happy Easter.

Sunday, March 28, 2010

Sunday Muse-ings. Characterizations.

Inspired by this post that I read last week over here.

I've written, twice, on the concept of fantasy fiction characters, and both times, the essays have been (in my opinion) much too long. So I will try to be succinct.

Although I am unpublished, I guarantee that I can create a character that
a) You will be fond of.
b) You will hate.
c) You will understand / empathize with.
d) You will not understand, to the point that it will frustrate you. (My favorite!)

Moreso, I will not cheat to do it. There are no divine interventions that grant super powers in my world. There is magic, but magic has boundary and cost. There are weapons, but they are not over powered. There are beasts, and they are not all either easily beaten or indestructible.

How?

Not how. WHY.

I don't need a character sheet (but they're spiffy neato, and I like to be organized).

Every character type can be explained, there is no need to be original.

Take Vikings, they're always hot. Er, sorry, Danes. Natural conquerors, the coastal terrors?


(This is a real Viking helmet, by the way. Look Ma, no horns!)

Nope. They lived on a bloody damn rock filled island. They were good at building ships because the deep hulled ships got ripped open by underwater glaciers. (You think they KNEW that longships would give them naval superiority? Heck no. It was just a natural result.) They didn't have enough farmland to support their goats and veggies on their giant icy rock, so they went to trade.

People were rude to them. Trading took too long. They ... uh... didn't have anything TO trade, really, that was the point of going out to the sea (besides the fishing was decent half of the year).

They TOOK what they NEEDED to survive as a people. Then, their success led to more Viking babies, and they needed LAND to fit all these families once they figured out how to do that... so, uh, maybe they got carried away (and that's the part that excites everyone).

Vikings? Glorified fishmongering farmers, man. Yet, in the right context, that's great stuff!

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I'm getting carried away again. Everyone has a story to tell. Are Vikings less sexy because they were really just farmers? Nope.

Don't worry about creating the Uber Original Character (TM). Don't worry about the Mega Original World (TM). That stuff can come later, if you're inclined.

Most of the literature classics that have endured time were because the prose itself was just that good. The characters that endure time are ones that people can relate to, because they feel they know the character. That's a reflection of the writer.

No lists, just a couple of KISS rules:

1) Just make them interesting enough to write about. Plain Bob in Plainville wearing Plainsocks and sucking on oatmeal all day is not interesting.

2) Challenge your character with something. And describe *that* in a way that is interesting. Plain Bob gets struck by lightning! (Hey, it could happen to you!)

That's where your mileage may vary. I like subtle coincidences, not massive acts of OMG'ness. I like stacking circumstances like tiny silver coins upon a scale, where each character has a teetering point, and the reader doesn't get to know where that is.

But other people like to do the "If you don't find/do the THING, then - generic tremendous catastrophe - will take place." (Oh noes! optional.)

If *I* did that, the catastrophe WOULD happen (that's not a spoiler, I hope), because frankly, people just aren't that good under pressure. Sorry, it's true.

You don't get to decide what will be interesting to other people. No matter what you write, someone's gonna hate it. Someone else is gonna love it. Bell curve, FTW.

You can be smart and increase your chances. But it won't be by character sheets. It'll be by answering WHY.

Characterization: The HOW is WHY. Make it understandable and interesting. That's all you need to know.

Sunday, March 21, 2010

Sunday Muse-ings. Psychology of Melee.

All these review blogs have their weekly/monthly "features", so I'm tinkering with different ideas on doing the same.

So, in this feature, I'll mention an aspect of the fiction writing process that I am wrestling with this week. Enjoy, ignore, discuss, as suits you.


(Sorry, can't remember where I found this picture.)

I've spent the better part of the last two weeks reworking an early battle scene. It's not a traditional fantasy battle scene, as both sides are relatively inexperienced in the ways of warfare. I don't get to say, "The vanguard took the river while X's flank fell beneath the cavalry," (etc).

Anyway, this has me thinking of these characters and their introduction to the ugliness of battle.

To do this, I go back in my mind. To my first fight.

Does anyone remember their first fight? I do. I was a toddler! Some little kid in the neighborhood said something mean about a friend of my uncle's and I socked him in the face. Then we threw his "big wheel" over the fence.

But of course, I was a little kid and beyond the memory, it didn't really stick with me.

When I was older, I was taught how to fight. I had a bunch of friends who took karate or taekwondo, and we'd spar with big puffy boxing gloves.

I grew up around a decent amount of fighting - but I was a geek, and I got picked on alot. Duh? I didn't start fights (that's what fight training teaches you), but I could hold my own. Most of the time I did.

Movies always glamorize the sword fights and heroic battles of our protagonists. They should. They're exciting.

However, if you remember your first fight, it wasn't like that. Especially if you got your butt kicked. If it was a long melee, then your muscles ached and throbbed, that day or the next.

The first time you get the wind knocked out of you, or you feel pain inflicted with harmful intent, it's scary.

Martial arts will teach you how to push through that fear, but my characters don't have that benefit at this point in the story.

So I think back to what I remember about my fights, my conflicts. I listen to other people talk about theirs.

When I want to write about the inexperienced fighters, I think back to when I wasn't confident in my ability to defend myself. To ambushes, to scraps in the schoolyard. I think about the fear of getting hurt and how much it played a part in how I acted.

I think about the anger and how often that made it easy to ignore the fear.

In looking back, I recall that certain senses go numb, and others go bionic. So, the POV from someone in the middle of a battle isn't reliable. He's seeing certain things clear as the day and other things he's not realizing at all. If he's determined, he's likely to not even notice that he has broken a limb or strained a muscle.

Certain names and ideas will stick, others will dissipate as the adrenalin pushes its influence through the moment. The sense of hearing is almost completely cut off from anything but the most direct of vocalizations.

Likewise, at some point, no matter the skill or the power, or the outcome, fatigue and strain will command the action. I caught a break on this chapter by getting to ignore that, because the race in question have abnormal endurance. If I'd been writing about another race, the fight would have ended much sooner.

These are the things I consider when I'm writing about melee: the physical condition of the fighters, their relative experience to warfare, and the psychological impacts of the conflict. Those are the factors that matter the most, not the uber sword of doom.

In my opinion, normal disclaimers apply. Your thoughts?