Tuesday, February 28, 2012

The Nemesis Worm - Guy Haley

Read my first science fiction of the year, and my first book entirely on my new Kindle. (And, it was free!)



The Nemesis Worm by Guy Haley. 2011. (Science Fiction, Male, New Author)

A standalone novella featuring the 22nd century's greatest detectives, The Nemesis Worm sees Richards & Klein involved in another high stakes investigation. Corpses are showing up all over Old London, and the finger of suspicion points right at Richards himself. Forced to clear his name, Richards and Otto uncover a fanatical group whose actions threaten the relationship between human and AI with destruction.
Unfortunately, there were some copyediting issues - but it was free, and the mistakes weren't all that glaring. I enjoyed reading something different than my normal fare - scifi AND a detective mystery. I suspect that if either genre were up your alley, this would be enough to make you want more. Technically, this was a standalone, but there's some worldbuilding elements and some character nuances that begged explanation.

This wasn't bad at all. The novella length didn't allow for the character development that I would have preferred. This felt more like a teaser to whet the reader's appetite for Reality 36, which also came out last year. 

Any of you read it or anything else by Guy Haley? What did you think?

Monday, February 27, 2012

Video | HBO's Game of Thrones S2 Trailer, Power and Grace

If the first one gave you chills, then this one? Yes, this trailer is kicking ass.


Season 2 Trailer: Power and Grace

"The comet means one thing, boy. Dragons."

Bua ha ha! Also, more news and tidbits. 

Sunday, February 26, 2012

Fantasy Races Physiology | Overview

True confessions of a world building geek.

Whether from mythology and legend or borrowed heavily from J.R.R. Tolkien's notes or the D&D bestiary, the fantastic races are another literary vehicle by which to explore the human condition, in a manner which is equally incredible and yet relatable.

No matter the origin of their usage, there are general expectations of the fantasy races which most readers will have.

My own world building includes several Fantasy races, hence the interest. I have mentioned elsewhere that I am not interested in calling a short, stocky bearded race of fantastic creatures Puddlefuds (or whatever) for the sake of being original. Nor am I interested in giving Elves facial hair for the sake of being different (with all due respect to those who have).

Rather, I'd like to go a step further; I want to explore what is expected of fantasy races as a trope, and craft some rules and ideas that I (and others) can build from further on down the line. In this, I expect to debunk some accepted ideas and give strength to others.

This becomes my new project, and I hope to get some feedback - because it'll make it more fun. I should note that I am not a doctor, psychologist, or a biologist, but I like to dabble. I haven't done the research (yet) to know whether someone else has already done what I'm about to do (I suspect someone has); if that's the case, then this becomes Zherlios canon and nothing more. No harm, no foul.

To begin, we have to answer the basic question of why there must be fantasy races to begin with. Because it's fantasy? No, of course not. There's plenty of fantasy tales that don't incorporate non-Human races. It's a lesson in cultural awareness. Non-human races allow us to explore (potentially exaggerated) themes of the human condition from the perspective of an outsider. The same holds true for aliens in science fiction.

In this post, I'm simply going to cover a few of the more well-known races and what will be my jump-off points for future articles.

Elves - In Tolkien mythology, Elves are a race of long-lived humanoids. They can represent longevity. Patience. A race that can look at humans and say, "Ah, you humans, always in such a hurry." They are nearly always attractive, graceful and particularly adept.

Physiology, not magic, can answer the questions of long life. Cellular regeneration must be high and overall metabolism must be slow.
Image source: Fanpop.com 
Dwarves - In Tolkien mythology, Dwarves are short, stocky, strong and bearded. Their affinity for mountains and mining seems to me a representation of labor as a human theme. Where power and magic can corrupt, can make humans greedy, Dwarves potentially represent the power of good old work ethic.

With Dwarves, we have to address muscle density. I've noticed that short, human athletes tend to have better muscle definition and are stronger, "pound for pound", then their taller counter parts. If you go with the trope that all Dwarves live in mountains (I don't see why that would necessarily be true), then there has to be some other considerations. For starters, a throat/nose/lung filtration system for the amount of dust that would be encountered in living underground, for mining, for forging, etc. (Otherwise, what, all Dwarves die at the age of thirty to emphysema?) Secondly, their blood would be more oxygenated from living at high altitudes where the air is thinner. Each breath has to carry more oxygen to the lungs, assuming near-Human O2 requirements, etc.

Which, aside, would mean that Dwarves outside of their natural habitat, and at sea level, would be virtually cheerful and giddy (if not flat-out dizzy) from the extra amount of oxygen. (At least for a few hours?)

Image Source: lotr.wikia.com
Halflings - These are pretty much Tolkien's creatures, through and through, despite the use of this race in fantasy games. I believe that Tolkien wanted us to connect to their simplicity, their love of nature and its abundance.

Physiologically, I am drawn to the idea that they are a race of people that work with their hands and go barefoot, in addition to the scientific implications found in Homo Floresiensis. I am reminded of GRRM's Hornfoot tribe in ASOIAF, as well as the particular talents of relatively short people throughout human history, such as Bruce Lee, Sylvester Stallone and Napolean Bonaparte. If we use Dwarves to explore muscle density in their stockiness, then we can use Halflings to explore agility and litheness - think "The Amazing" Yen in Ocean's 11.


Image Source: Scifiscoop.com 
This post is getting longer than I wanted it to be, so I'm going to summarize the rest.

Giants, Amazons, etc. - Whether an all-female tribe or an entire race, I want to explore the physiological aspects of a humanoid race that are much bigger than humans. Basically, fiction meets WWF, right? Casual observation has been that human giants tend to have reduced life expectancy.

Half Elves - To be honest, I don't buy into the idea of Half Elves as a race of people. Going back to the idea that Elves will live hundreds or thousands of years - would you get married and have children with someone who was only going to live ten years? And if you have children with them, your children would only live twenty years? It's a great idea as a fantasy trope (My character has the best of both races! Magical, but real and relatable, too!), but functionally it's ridiculous.

It'd be like marrying your favorite pet. Having said that, it has to be pursued - love is stupid like that, and doesn't always embrace practical considerations. I'm sure I'm not the only one who has heard of some crazy old lady leaving her entire estate to her cat and her butler. But, you better believe I'm approaching it with a scalpel.

Orcs, of course. Goblins, too. Evil things to represent the dark sides of humanity.

Dog people, cat people, lizard people. Yes. Well. Eventually.

Centaurs. Unicorns. Pegasi. Dragons. Why stop at the humanoid races... though I'd like to focus on the races that can some how, some way, be a reflection towards human themes in storytelling. This project, however, as an exercise in world building and magical realism.



And... I'm taking requests! What fantastic race do you want to put under the scope and scalpel?

Monday, February 20, 2012

Chronicles of the Black Company by Glen Cook

It's a safe bet these days that if I'm not blogging, I'm reading. Lots. Last week, I returned to the former job I had, that of "small town bartender" - that and everyone in my house being afflicted by some curious stomach ailment - which has slowed me down somewhat, pending a readjustment to my scheduling and activities.

This is where I get my reading goals caught up - for this was actually three books in one. Speaking of which, instead of labeling my posts "reading journal", I'm going to do this instead. Easier to glimpse and decide if you want to read it. Housekeeping and navel gazing, woo hoo!

Chronicles of the Black Company - Glen Cook. 2007. (Male, Fantasy, Series, New Author)

Darkness wars with darkness as the hard-bitten men of the Black Company take their pay and do what they must. They bury their doubts with their dead. 
Then comes the prophecy: The White Rose has been reborn, somewhere, to embody good once more….
The three stories of the omnibus (as seen on the cover) are The Black Company, Shadows Linger, and The White Rose. While probably not the intention, I thought the first one was superior to the ones that followed.

This was straight up epic military fiction. The best description of it came from Steven Erikson's back cover blurb which reads, "Reading his stuff was like reading Vietnam War fiction on peyote."

The narrative voice was excellent - if you've ever watched a military movie, there's always some old general who does a voice over monologue, and that's how I heard it. Sharp, dry, chopped language. Some things get explained, some things don't. A lot of self-deprecation... it's that alpha male voice that looks back and says, "I coulda done that better."

Very entertaining. And despite it being primarily a military fiction, there were a great number of fantastic elements (flying whales, talking rocks, prophecies, and more) and plenty of magic. The magic was more LoTR than Codex Alera*, but this was balanced by making the practitioners relatively mortal, if not hard to kill. Moreso, the theme of The Black Company, as a military unit, was to use guile to force the enemies to make mistakes, so magic had a role and a place, and did not instantly solve the problems they faced.

Glen Cook is one of those authors that gets a lot of mention on book review blogs. I can see why. He created a solid world, with a memorable cast of well-developed characters. The stories were very fast with lots of gritty action. Having said that, this wouldn't be everyone's cup of tea, leaning more towards a Joe Abercrombie** notion on the fuzzy vs gritty scale. This much action, in a military setting, inevitably leaves less room for character development and warm fuzzies at the ending.

However, Chronicles of the Black Company wasn't all doom and gloom, and it certainly wasn't as dark as Abercrombie or GRRM. Mind you, while the omnibus edition came out in 2007, the original stories came out in 1984 and 1985, so this was absolutely pretty dark and gritty for back then.

Overall, I enjoyed it, though. Glad I read it and I'll be returning to read more of it in the future. Solid characters, interesting world, and a stimulating pace. I'm a better writer for having read this.

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* & ** - I'm not doing book reviews, but I can't really help but to measure things on a scale.

On the magical realism scale, I'd place Lord of the Rings and Harry Potter on one end as the most unrealistic. Wave your fingers, chant a funny word, and something wonderful happens. On that end, magic has more to do with your age and/or destiny.

On the other end of the scale, I'm using Jim Butcher's Codex Alera as a good, balanced, realistic, magical system. In a balanced system, everyone has access to magic, it requires study and practice and it has notable costs and limitations. (Magical realism is all the buzz in bloglandia lately - probably deserves its own post.)

The other scale is the Fuzzy vs. Gritty scale. I'd use LOTR as one end of the scale again, where everyone pretty much grows up and lives happily ever after, the much more wiser for their adventure. The other end of the scale belongs to Joe Abercrombie, where sometimes the bastards win and the heroes get killed. Also, the amount of doom, gloom, blood and generally unacceptable social conditions.

I may have to rework those ideas somewhat. I'm open to suggestion.

Tuesday, February 14, 2012